So apparently Sketchfab has these weekend contests and I thought I’d give it a try and squeeze a quick sketch in today, but once again miscalculated the whole endeavour. Initially, I didn’t want to go beyond Dynamesh, but after I was done with the base, it just made more sense to do it that way, and once I was there, I felt like halfway decent UVs might be a good idea, so I lost a lot of time for the texture and didn’t manage to get him posed. Sad panda :(
Today I tried out the Sketchfab exporter for Maya. It’s an old model, that I made long before I had a clue how nerve wrecking bad topology can be for skinning. I hadn’t rigged the character until now, and holy shit, without ngSkinTools, this would have been a nightmare.
The base is borderline embarrassing too, but it’s not really a full blown presentation shot, so I didn’t want to spend too much time on it. I probably should have used panel loops or insert mesh brushes. Well, next time. Until then, no more radial symmetry for you, mister.